Game Industry

Indústria de Jogos 3.0: The Brazilian Game Dev Hub, Now in English

Indústria de Jogos 3.0: The Brazilian Game Dev Hub, Now in English

English 22/04/2026 Mauricio Alegretti

When people in the international games industry talk about Brazil, they usually mention the market size, the potential, the growing scene. But when they actually try to find a reliable, organized source of information about Brazilian game studios and what they've built, they usually come up empty.

That's what Indústria de Jogos was created to solve.

In 2014, I launched what would eventually become the IDJ under the name BR Jogos: a blog about game development in Brazil, written from inside the scene. In 2016, it got a new name and a new ambition. In 2019, it became a proper catalog: games, studios, professionals, all indexed and organized with a new visual identity. And now, in 2026, we've reached what I call IDJ 3.0: the bilingual version.


Starting this April, Indústria de Jogos is available in English at industriadejogos.com. The same catalog built over twelve years (more than 3,000 Brazilian games, 933 studios, over 800 professionals) is now accessible to anyone who reads English. Games are listed with English descriptions and prices in USD. Studios have English bios. The experience was designed for the international reader, not just translated for them.

One of the things I'm most proud of in this version is the regional mapping: 162 cities across Brazil, from the south to the north, giving visibility to game dev scenes that almost never show up in the conversation. Brazilian game development is not just São Paulo. It never was.

I want to be direct about what this milestone actually represents: it's not just a feature launch. It's a statement that Brazilian game development deserves to be discovered by anyone in the world who's curious about it. A producer in Los Angeles, a journalist in Berlin, a publisher looking at emerging markets. They now have a proper place to start.


None of this would exist without Celso Tito Godoy. Tito is the person who has contributed the most game entries to the IDJ database over the years, voluntary work, done consistently and quietly. If the catalog has the depth it has today, it's largely because of him.

And it wouldn't be here without everyone who contributed along the way: every studio that registered, every professional who created a profile, every person who submitted a game or shared the site. A community doesn't build itself. It forms when people believe something is worth contributing to. Thank you to everyone who has been part of this.


If you work in game development and you've never explored the Brazilian scene, industriadejogos.com is where to start. If you're a Brazilian developer who hasn't registered your studio or your games yet, now's the time. The international catalog gives you visibility you didn't have before.

And if you want to contribute actively, the IDJ is open to volunteers. The database grows through community participation: adding events, job listings, games that aren't in the catalog yet. It's voluntary work, done by people who believe it's worth documenting what's being built here.

And if you know someone, in any language, who should know this exists, share it. That's the most direct way to help.

Twelve years in, the IDJ isn't just a catalog. It's an argument that Brazilian game development has a history worth preserving and a future worth watching.

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